gnarCraft Server Forums

SMP Server => General Discussion => Topic started by: Neowarshark on December 15, 2016, 05:23:55 PM

Title: 1.11 discussion
Post by: Neowarshark on December 15, 2016, 05:23:55 PM
I got a lot of shulker boxes going to use for a storage system. I'm not sure if I'm going to sell any cause there kinda rare trust me exploring in the end was a pain to get what i needed. 1.11.1 is coming out maybe you could fly to the islands instead of blocking out and use those rockets combo with the bow use the rockets when the bow doesn't work.

Also zombie purifiers are broken zombie spawner only spawns normal zombies now.

The witch farm also broken again and i would have to build it from the ground up to fix it.

feel free to discuss you plans about 1.11 and we still need to finish the charge creeper farm.  :-\

edit. I also got to fix my mob farm bummer
Title: Re: 1.11 discussion
Post by: Neowarshark on December 15, 2016, 05:38:58 PM
and when i mean rare there 50% a drop per shell without looting and the end cities themselves spawn few and far between each other and when you find one there hardly enough shulkers there. I think the least i got was 6 shells in a place and the most i got was 20 shells.
Title: Re: 1.11 discussion
Post by: steve on December 20, 2016, 06:43:54 AM
oh so dose the farmers and doors still work
to get new villagers

Title: Re: 1.11 discussion
Post by: Neowarshark on December 20, 2016, 09:03:34 AM
oh so dose the farmers and doors still work
to get new villagers


I believe so if you setup like a breeder with the doors either below or higher then where the farmland is with the villagers with one villager at the door to sense the village. if you setup the doors near the farmland it would only breed as many as the doors are  divide by 3-4 i think doors.
Title: Re: 1.11 discussion
Post by: Neowarshark on December 21, 2016, 08:44:20 PM
https://www.youtube.com/watch?v=NAvbMYBWnOA&t=100s&index=14&list=PLoVB9GuOQCYR7soUQLzeokiPaSQHbU3cm

witch farm fix i figure we test the floors to see if they spawn all 3 or we will just do two floors of it.
Title: Re: 1.11 discussion
Post by: steve on December 22, 2016, 06:26:08 AM
cool shame it did not show it running but thats not to bad
there should be leaf on the trees there under the farm
i try to be on tomorrow day off but i have some housekeeping to do too
but i try to get together stuff
there is slime there too
Title: Re: 1.11 discussion
Post by: Neowarshark on December 22, 2016, 09:59:03 AM
It does show it working they glitch trough the floor then fall below. :)
Title: Re: 1.11 discussion
Post by: Neowarshark on December 22, 2016, 02:53:43 PM
remember the witch farm has a lot of gunpowder to make those boosting rockets for 1.11.1 3 gun powder and 1 paper is the cost of them it 's fairly cheap cause you get 3 of them per crafting just don't be greedy and take all the gunpowder just take enough to make a double chest at a time to keep you airborne that's it thanks for reading. :)

edit. also you might want to make mending and infinity bows since in 1.11.1 you can longer have the enchants together but I'm not bother much since we have the rockets now.
Title: Re: 1.11 discussion
Post by: Neowarshark on December 22, 2016, 05:12:43 PM
seems like the witch farm will have only two floors since the extra floor didn't exist when it was built i guess that ok i'm working on fixing it now it's like every update i have to fix the dang thing. :P
Title: Re: 1.11 discussion
Post by: Neowarshark on December 22, 2016, 08:11:05 PM
I fix the witch farm the rates seems kinda low but i think it will pick up if you stand really high. That's it have a wonderful day/evening/night. I will do a hour long test to see how good it is.
Title: Re: 1.11 discussion
Post by: Neowarshark on December 23, 2016, 11:48:09 AM
I remember steve use to afk all the time at the witch farm what is the rates for it steve before i change it to the 1.11 design?
Title: Re: 1.11 discussion
Post by: steve on December 24, 2016, 08:31:34 AM
sorry i dont relay know
i just let it run never did any timings
i know it changed on who was on and all sorts
sorry  [steve]
Title: Re: 1.11 discussion
Post by: Neowarshark on December 24, 2016, 10:59:31 AM
I fix the item filters at the witch farm now it they overflow the filter won't break and I guess none of us remember what the rates use to be oh well the current rates not to bad. :)
Title: Re: 1.11 discussion
Post by: Neowarshark on December 24, 2016, 12:39:20 PM
I think next on my list is either rebuilding my mob farm to work for 1.11 or the storage room for my and kil's place.
I been afking at the witch farm some to build up gunpowder I'm not sure what was faster for gunpowder my mob farm in 1.10 or the witch farm but at least you get other drops too from the witches.

edit. finish the storeroom it's hidden don't try looking for it. :)
Title: Re: 1.11 discussion
Post by: Neowarshark on December 27, 2016, 01:37:01 PM
You should remember to turn the witch farm off before leaving the portal or logging off. That's it have a wonderful day/evening/night.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 03, 2017, 08:16:29 PM
I begin work on a mob farm for my and kil's sky base this time i had to put it low for better rates but i will bring the drops up high with a item elevator once i finish the farm. I'm doing this mostly for bones and gunpowder and the string not to bad either.

I might sell fireworks that are use as booster once 1.11.2 hits here and I'm wondering do you guys want the longer duration ones or the shorts ones for the better control?
Title: Re: 1.11 discussion
Post by: Neowarshark on January 04, 2017, 03:04:15 PM
https://www.youtube.com/watch?v=1VOdyYan-3g I think if we ever do a new map this terrain mod (works with spigot.) would be cool to have but it's 1.10 only right now.
Title: Re: 1.11 discussion
Post by: steve on January 05, 2017, 05:06:20 AM
Look's cool, the animals look to have a problem
The thing with mods is your relent on the mod dev to keep working and updating
I find playing mod packs is there fun but short lived
If i play a mod i tend never to start to do any thing that is big as you cant tell how long it will last
 
Title: Re: 1.11 discussion
Post by: Neowarshark on January 05, 2017, 11:40:04 AM
This is more a terrain shaper with the current blocks in vanilla and i can see why we wouldn't do it cause it will always be behind in updates. Also let me know what fireworks you guys want mostly the short or long ones?
Title: Re: 1.11 discussion
Post by: Neowarshark on January 06, 2017, 12:13:14 PM
Also you could load the mod then remove it and keep the new terrain like pre-load it in but that would leave no unexplore chunks for new stuff so i don't think it's a good idea. It also adds extra spawners that are not normally find like witch spawner that's technically not very vanilla like and also someone could argue that changing the terrain not very vanilla too.

There also amplified that we could do but that lags bad then there bigger biomes i was never a fan off.

I got my mushroom island that I'm going to make pretty just got to get someone to build me a volcano. :P

edit. Also i think when we do a new map the border should be built in one it doesn't teleport you when you hit certain spots of the map and maybe the map size should start smaller like 5000 by 5000.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 07, 2017, 11:37:05 AM
Mob farm 2.0 completed i notice if you leave the area or get kick or log from the server the water system messes up it's not to hard to fix but it's annoying. The rates of gunpowder seem better then the witch farm but the witches drop more then one item that's why. All my projects are done for 1.11 i could make more things but there not really needed. 
Title: Re: 1.11 discussion
Post by: cjucoder on January 09, 2017, 12:03:52 AM
Sorry guys, I'm not going to implement any plugin that modifies terrain generation. That would completely re-brand our server and I don't want to have a map reliant on a plugin. Thanks for the idea, though. I'm always open to suggestions.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 09, 2017, 03:29:47 PM
I didn't think it was a good idea either but for some servers it might be good. one thing is behind in updates and who wants to wait for something update to update there server. The other plugins on the server update regularly or do we have to wait on them too?

Also I don't think we get a illager mansion on this map but you can't turn them to farms so that ok in my opinion for those that already want a new map. I could get that new villager that has the maps and try to look for one but the world border might get in the way and i know how you feel about that.
Title: Re: 1.11 discussion
Post by: cjucoder on January 09, 2017, 09:23:57 PM
Hunting a woodland mansion might be a fun idea for a party!

I suspect the novelty of those mansions will wear out fast, like the jungle and desert temples when they first came out.  These mansions have new mobs to fight, but outside of that there isn't much there, other than "cool! I found one!"  The new mobs don't respawn once killed so finding one of these is a fleeting victory, and there isn't even any new special loot.

Not sure it's necessary but if I need to nudge a border to make a mansion accessible I may be willing to do that depending on the specifics.  I sure get it would be cool to find one.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 09, 2017, 09:39:59 PM
I don't think there anything major either but there is no telling how far you would have to do the border so i would just leave it alone. You can kinda tell on the map on how far you are from one if the icon is really small your really far away like 20000 blocks or something. They spawn really far or close depending on the seed i think mansion are mostly a single player feature and not intended for servers.

It wouldn't hurt to get a map villager and try to look for one to fight for the party. One idea we could maybe get one on the map and tell no one to build anything there and delete the chunks with mcedit then explore it again. I'm not sure that idea is good but there so rare and I'm sure everyone would want to fight it sometime.

I might tomorrow get a map villager and see if any are close by wish me luck. :)
Title: Re: 1.11 discussion
Post by: cjucoder on January 09, 2017, 10:06:53 PM
lol  ;D   I'm not going mess with our map in mcedit just for a woodland mansion. I would only do that for a serious, serious, serious situation.

But yeah if you get a map villager definately check it out! Good luck!  :)  Let us know what you find
Title: Re: 1.11 discussion
Post by: Neowarshark on January 10, 2017, 01:21:46 PM
seems like my villager breeder going slow not sure why maybe cause i kill the other villagers in there with a lava bucket and it count it as my kill and lower the village score and if do the mansion if i find one we should probably save the vindicators(The ones with a axe.) for farms and such.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 10, 2017, 02:52:58 PM
i try a few things to reset the score and it seems only trading with villagers in the trading hall work it still kinda slow but it's working.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 10, 2017, 06:12:13 PM
resetting villager should be removing all the doors of a village but that didn't work. It stop working maybe i need to put more bread in.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 10, 2017, 07:01:36 PM
more bread didn't help i dunno i might need help to fix it.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 10, 2017, 08:10:37 PM
I got a map villager the breeder working but it slowly working takes 6 stakes of breed to start it up sorry for the quadruple posting.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 10, 2017, 08:27:17 PM
The mansion seems to be somewhere between new hub and cj's ocean temple farm i can make more maps if someone wants to help find it also it's very north not sure if it's in the border or not but we can get close and try to see how close it depending on how big the icon gets.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 11, 2017, 01:34:53 PM
I found the mansion for the party we should probably save the vindicators(axe wielders) since if you name them Johnny they attack all mobs and can be use for farms.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 11, 2017, 02:35:21 PM
it seem each cartography villager has maps that is always the same but each cartography villager has different numbers my numbers started at 59 for ocean temple map and 60 for the woodland mansion for the first villager then it went 61 then 62 for a different cartography villager and so on. That means we can find more ocean temples and woodland mansions from the maps. :)

edit. the icon smaller then normal for a map means it at least 1000 blocks or more away from you for the ocean temple and woodland mansion and big means it is 1000 blocks or closer.

edit2. These map are handy i found a ocean temple close to my and kil's sky base and castle. We could save that for the party too but i'm not sure if people would want to go underwater.
Title: Re: 1.11 discussion
Post by: Neowarshark on January 16, 2017, 11:55:34 AM
It seems hard to get librarians now since you get the cartography ones instead mostly what a bummer. :-\

We should probably only have one person trade with the cartography villagers so we have a copy of all the maps.
I vote for myself and kil we will share the maps with everyone that wants one because when you trade with the villager it makes new number maps and if someone trades with one off somewhere we don't know where it is we won't have access to that map ever again.

Tell me what you think about that guys in case someone can't find the ocean temple or woodland mansion someone else can give it a try. That's it seeya!
Title: Re: 1.11 discussion
Post by: Neowarshark on January 23, 2017, 02:03:05 PM
I made a rocket(fireworks) shop for when 1.11.2 comes out and you can order custom fireworks too.
The prices is 1 diamond or 2 lapis blocks for 3 stacks of flight 1 fireworks that use for flight in 1.11.2
and Let me know if there is anything i can do to improve the shop. :)

edit. for wrong infomation
Title: Re: 1.11 discussion
Post by: Neowarshark on February 24, 2017, 02:02:08 PM
Rocket boosting is fun you can take off from the ground by spamming space and using rockets. :)
Steve and me will be working a flight coarse around his mini-game island near his airport maybe we could get vipeyy to do redstone for a timer or something for races :).
Title: Re: 1.11 discussion
Post by: Neowarshark on February 24, 2017, 06:32:33 PM
rofl i rocket boost in the main nether tunnel made it from the castle to steve place in 30 seconds or less. I think we find a best way to travel now. :)
Title: Re: 1.11 discussion
Post by: Neowarshark on March 03, 2017, 11:00:51 AM
 I don't feel bad anymore taking a mushroom biome as a base there is plenty on the map in the 1.7 area that people didn't claim while exploring to find a mesa biome so yah me.
Title: Re: 1.11 discussion
Post by: Neowarshark on July 29, 2017, 06:57:27 PM
https://www.youtube.com/watch?v=7yHXxSSCMbs

here is redstone fix for the witch farm so we can leave it running just incase i don't get to doing it right now im asking the guy if it works or not.

This is a fix to ilmango witch farm design to make it work tango tek did the video for it for people searching for a fix.

edit. shameless plug i have rockets for sell in the rocket shop they are use for boosting while in flight i'm also making the fancy ones too look in the forum topic for that. :P
Title: Re: 1.11 discussion
Post by: Neowarshark on July 29, 2017, 08:38:42 PM
I finish fixing the witch farm let know if it ever gets broken again.  :)