gnarCraft Server Forums

gnarCraft Classic => General Discussion => Topic started by: Neowarshark on January 31, 2018, 08:48:35 PM

Title: 1.13 discussion + new map coming!
Post by: Neowarshark on January 31, 2018, 08:48:35 PM
lets discuss the 1.13 update i found out from videos the water mechanics wont change as much as we think it will to make water pass trough things you have to use a bucket of water to first make it willing don't ask me weird but whatever.

i can finally get mushroom stems in the update so i won't get piss if my house breaks and i have to ask cj to fix it. i can fix it by replacing the blocks in the update so that makes me happy.

The trident seems like a good weapon if it even comes back to you in the air too i heard just water it comes back but you never know i guess.

so far i don't know what will break or not break updating but i probably see things break then i have to fix them again so not a big deal maybe it will take cj some time to update the server when update is available so there will be videos on how to fix things.

That's it seeya peeps around feel free to post in here what you think about anything about the update.
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on February 15, 2018, 05:57:12 PM
new info you can get a turtle shell from turtles that grow up then you can make a hat that's less then diamond in armor strength but has a extra 10 seconds of water breathing under water. so far it looks like for water streams slabs at top of the water don't let water trew the gap they have but under water stairs and slabs look better so far signs,fence gate, and fence look the old way for now.

items also float on top of water when in stream of water they go fast like pack ice under them without the pack ice under them. to make the item to continue under a slab you need ice not sure if they will change it that where water will go trew them even at the top of the water but that's ok mumbo show a trick to make continuous water streams without signs or slabs.

there might be a way to make squid farms with magma blocks but i don't think the squids take damage from them so far that might change. when a magma is place below sea level or over a oceans it makes bubbles that sink stuff and when soul sand is place instead it float things very fast.

if i learn anything else i let you know. that's it for now.
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on February 16, 2018, 02:32:21 PM
i guess on new map i will help at spawn at first then conquer a ocean temple then build a base around it.
I will go for a high efficiency design to get the most drops i plan on supplying free items from the farm but my other stuff will be private for me. Tell me your plans on the next map? :)
Title: Re: 1.13 discussion + new map coming!
Post by: cjucoder on February 16, 2018, 03:19:18 PM
Yeah, jeez I haven't even given any thought to projects yet. I'll have to make a record farm and store for sure  ;D And I loved my guardian farm.  :'(
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on February 16, 2018, 05:54:16 PM
You should get a record farm and store i will need a set for each of my bases i can help you farm them too. :)

if we get two guardian farms one can be private and the other can public but i don't mind sharing the drops from the guardian farm and exp i just want my other stuff private since i'm building a base underwater near a guardian farm. :)
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on February 19, 2018, 07:26:18 PM
so in 1.13 we getting a new map one thing we will need to write down is the start cords of where you spawn in so we know to make a building with no roof above the spawn point in a 10 by 10 square maybe make it 11 by 11 to be safe. Then the mod team and cj can build a castle or something cool around the spawn point but making sure the roof is open so people won't spawn on top of the spawn building.

when there doing that i will be building my yellow house somewhere i think cj said the plan is also have a bit of time with the old people building up spawn then it will be open to new people.

If someone finds a ocean monument that's surrounded with a ocean not land or even islands i can take away i will take that off there hands i'm willing to paid diamonds for it if i have any at the time or they could be nice and gift it to me.(it's for the benifit of the server come on guys! ;) )
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on March 07, 2018, 06:45:33 PM
i design a god machine what iskall85 would call it it's a sorter for villagers you hit green to keep or red to kill i had to get creative in console version and use cactus with a hopper mine cart in the sand block with a hopper below to get the mine carts again.

i plan on getting villagers early in the new map we doing and i'm probably going sell mending books out of the wazoo to make more diamonds this time I'm also sell some things for lapis pieces or blocks i been pushing for awhile to use lapis as currency but people will most likely want to keep all there lapis for enchanting.

I'm also planning of making a Fish'R'Us store that will sell live fish and probably everything you need to make a aquarium hopefully they fix glass transparency issue where you can't see in fish tanks.

My early game probably start at spawn build my house get basic resources like diamond gear. Also i'm be looking for a place to build a good guardian farm then i'm build a base around it maybe underwater or on top of the water like kil's Atlantis idea that he didn't really go much in the detail in the years ago he mention it.

No idea if i will team up with anyone for my base this time kil been busy and he is the one i would want to team with if i could team with but for public builds like wither farm,witch farm, and etc. i'm willing to help finish or do it on my many free time of hours i have just don't leave me all alone to slab the wither farm again...
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on March 12, 2018, 04:14:06 PM
Also in early game i will need a lot of puffer fish so i'm make a afk fish farm i guess i'm do a under water base lol.
here is a screen shot of the design i got the idea from Doc's and Ren's video.

https://imgur.com/a/aRdHF


it doesn't really look good inside the base but it sure is cool looking on the outside. I can probably fix that one of the things i want in the base is a villager trading hall and breeder somewhere so one building will be long gated. or i can make a rule it all has to be circles not ovals not sure let me know what you think. ^-^
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on March 24, 2018, 10:18:54 AM
I think bubble columns for elevators are really awesome but don't try riding a horse into one it will most likely get stuck when going in. My base will have a elevators for players everywhere lol or at least one for the bottom and top floor.

Also one good thing about a new maps it no chunk borders until they mess with terrain generation again and quartz will be everywhere in the nether since we not starting with old terrain. We will also have a lot a new people again some might stay and become regulars.

I was thinking maybe spawn building should be a castle or something that looks cool and we should have 4 buildings outside having things like portal, inn, enchanting and i don't remember what the last one should be maybe a public farm or something.

That's it if any more ideas come up i let you know!
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on April 03, 2018, 03:11:11 PM
i been working a few spawn building designs i dunno maybe someone else can design one i'm kinda stagnate when it comes to coming up with a new designs. i got one that looks like a castle with cool roofs on that curves going upward i might post that in a few days once i finish it.
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on April 23, 2018, 12:35:25 PM
so that new conduit block cool i can breath underwater now so i can work on my base lol. Also blue ice will be twice as fast as pack ice that's a cool feature i can already see us destroying ice burg biome to get enough pack ice to craft for blue ice.

This update will be cool for underwater i'm surprise no one else going to build underwater!
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on April 25, 2018, 02:54:27 PM
water mechanics are still pretty glitchey in the snapshots some times the water stops if you try to make a sign under it and a sign to one side to make it flow no idea if there going to fix but they should cause i can't really make some contraptions with this broken water!
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on April 29, 2018, 04:19:28 PM
i think i want to work early on the nether hub once the new map comes out so we have the tunnels design and i could possible finish the whole thing not like the old map where it got expanded out at some point lol.
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on May 04, 2018, 01:05:41 PM
i finnaly got something to work with water streams i had to use fence gates since everything else that blocks water is water logged pfft!!!

edit. i also got all the ideas layout on how to make a big base that's underwater everyone will love it or hate it depends on your style it's kinda like a ancient underwater base design not 100% sure not that but yeah it's cool just can't wait till i can play on the new map!
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on May 06, 2018, 12:32:33 PM
does it make sense for underwater buildings to have supports to support them or does it mean the supports keep them from floating away lol?
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on May 20, 2018, 01:43:18 PM
june 21 is when aquatic update for switch is coming and the version of the game it will be is bedrock(pocket editon) minecraft so i figure we will get 1.13 for java before that or near that date depending on how long it takes to fix all the bugs in the game for java version.

I will be happy for anyone to give me a slime ball or point me to the nearest swamp from spawn when 1.13 map hits lol. Also i will be happy if someone finds a ocean temple that is not near land not counting islands. Let me know if you want to help me find these things?
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on June 07, 2018, 12:28:52 PM
omg there going to add a recipe to make packed ice from ice this is awesome in the next pre-release. We can craft all the way up to blue ice now the fastest ice to put boats on woot woot!

I got a design for the main nether tunnels(The require Blue Ice.) cj can let us know if we voting on hub again and tunnels?
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on August 14, 2018, 12:25:55 PM
one thing i'm not sure about but you get treasure maps and go the place on the map with the treasure you should break the chest while done so it don't appear on someone else treasure map. I'm not 100% sure if that's how it works but yeah i was thinking it might be a blank chest with tag then it rolls the loot so it won't matter if you break the chest afterwards cause the tag will be gone.

We can always test this once the server is 1.13 just a food for thought.
Title: Re: 1.13 discussion + new map coming!
Post by: Neowarshark on October 15, 2018, 10:20:19 PM
they fix this problem^ in 1.13.1 now it will generate a map for loot in new areas didn't matter before if you broke chest.

edit. i was thinking it was 1.13.2 they fix the problem but that version don't exist so it must be 1.13.1 but i didn't find anything in the bug list about fixing it might of miss it it's a long list.