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Messages - Neowarshark

Pages: 1 [2] 3 4 ... 19
16
General Discussion / Re: 1.13 new map checklist
« on: May 10, 2018, 01:24:57 PM »
Public Farm checklist:

1. Wither farm
2. Witch farm
3. Gold farm
4. Guardian farm (mine will be available for drops and exp for everyone.)
5. Iron farm (i'm making a double quad iron farm at my base i don't mind sharing iron.)

17
General Discussion / Re: 1.13 new map checklist
« on: May 10, 2018, 01:04:13 PM »
server spawn checklist i can add to this or remove some things:

1. farming area
2. public mines
3. Spawn Building
4. Enchanting room
5. Inn for new players
6. roads north,south,west,east direction connecting to spawn building?
7. portal area can be a building or a platform?
8. shop area or we can build shops anywhere in spawn?
9. lighting up the area to stop mob spawning!
10. a wall to close off the spawn area and with gates in cardinally directions?

let me what else to add cj can make a topic with official things to get done at spawn when she has time.

18
General Discussion / 1.13 new map checklist
« on: May 06, 2018, 03:40:17 PM »
Neo's personal checklist:

1. find a zombie spawner
2. turn it to a drown trap for zombie
3. get trident from drowned
4. make a fish farm
5. make a bunch of water breathing potion
6. build base or start working on guardian farm
7. get a conduit block to breath underwater
8. enjoy the base that i'm building!

just a checklist not in any order particular for what i'm making and what i want to do post your own too sounds like fun!

edit. i forgot to add i need guardian farm first then base then i need a lot of ink sacs for the dark green prismarine blocks so guardian farm then squid farm. :)

19
General Discussion / Re: 1.13 discussion + new map coming!
« on: May 06, 2018, 12:32:33 PM »
does it make sense for underwater buildings to have supports to support them or does it mean the supports keep them from floating away lol?

20
Calendar Events / Re: Map Goodby Party
« on: May 05, 2018, 09:37:11 AM »
going a little off topic again i didn't say they be fix size fences just fences people build there self to show how much space they want. :)

21
General Discussion / Re: 1.13 discussion + new map coming!
« on: May 04, 2018, 01:05:41 PM »
i finnaly got something to work with water streams i had to use fence gates since everything else that blocks water is water logged pfft!!!

edit. i also got all the ideas layout on how to make a big base that's underwater everyone will love it or hate it depends on your style it's kinda like a ancient underwater base design not 100% sure not that but yeah it's cool just can't wait till i can play on the new map!

22
Calendar Events / Re: Map Goodby Party
« on: May 04, 2018, 09:14:37 AM »
once party happens when we sure we can reset the map to 1.13 how long will be able to play until new members get invited to the map? i was thinking maybe a week so we can get spawn building built and have at least some houses up i also was thinking people could fence off areas of where they want to build so we can have it a tight nit spawn?

23
Calendar Events / Re: Map Goodby Party
« on: April 30, 2018, 01:17:38 PM »
we could always a mini-game day before we get creative powers i dunno might be fun will there be any guests to the party that you know cj?

24
General Discussion / Re: Current Map Download
« on: April 30, 2018, 01:15:56 PM »
bump cause i think people to see this topic ahead of mine!

25
General Discussion / Re: 1.13 discussion + new map coming!
« on: April 29, 2018, 04:19:28 PM »
i think i want to work early on the nether hub once the new map comes out so we have the tunnels design and i could possible finish the whole thing not like the old map where it got expanded out at some point lol.

26
Announcements / Re: There are changes afoot
« on: April 27, 2018, 02:13:42 PM »
one hub i want as a candidate for the main hub on the new map is the new hub i like build i will make a 3 portal wide version if needed i also have another hub in works that's cool too. ^-^

27
General Discussion / Re: Current Map Download
« on: April 26, 2018, 12:46:55 PM »
Thanks i think it could be useful for nether to find all the bases on the map that people want to mess around with since there won't be any dynmap in single player lol.

28
General Discussion / Re: Current Map Download
« on: April 25, 2018, 02:56:01 PM »
Thanks noted i do that know and put them in a chest at my base since i don't plan on playing the current map but i will be playing when reset happens!

edit. will this have nether attach to the map too i don't care about the end that much nothing really build there that serious?

29
General Discussion / Re: 1.13 discussion + new map coming!
« on: April 25, 2018, 02:54:27 PM »
water mechanics are still pretty glitchey in the snapshots some times the water stops if you try to make a sign under it and a sign to one side to make it flow no idea if there going to fix but they should cause i can't really make some contraptions with this broken water!

30
General Discussion / Re: 1.13 discussion + new map coming!
« on: April 23, 2018, 12:35:25 PM »
so that new conduit block cool i can breath underwater now so i can work on my base lol. Also blue ice will be twice as fast as pack ice that's a cool feature i can already see us destroying ice burg biome to get enough pack ice to craft for blue ice.

This update will be cool for underwater i'm surprise no one else going to build underwater!

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