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General Discussion / Re: New Map Discussion *1.13.2*
« Last post by Neowarshark on November 18, 2018, 11:13:17 PM »
There a coral reef southeast more east for those that want to build in but it's a shallow ocean. I been to nether but didn't mine just made the portal safe. There a nether fortress near spawn portal but I didn't explore. In 1.14 there will be nether brick fence gates so we can build the same wither skeleton farm and the fence gates won't burn this time.
General Discussion / New Map Discussion *1.13.2*
« Last post by Neowarshark on November 18, 2018, 10:48:30 PM »
well i got enchanting table and portal up and a place for a inn, knn trade and my house. I also made a temp shack near the village to the west. That's it btw i got 2 heart of the sea now i'm getting there having a bunch for my underwater base that i'm going to build lol.
General Discussion / Re: 1.13 discussion + new map coming!
« Last post by Neowarshark on October 15, 2018, 10:20:19 PM »
they fix this problem^ in 1.13.1 now it will generate a map for loot in new areas didn't matter before if you broke chest.

edit. i was thinking it was 1.13.2 they fix the problem but that version don't exist so it must be 1.13.1 but i didn't find anything in the bug list about fixing it might of miss it it's a long list.
Announcements / Re: There are changes afoot
« Last post by cjucoder on October 15, 2018, 01:26:28 PM »
Shooting for update being done later in the week of October 22. I'll keep you updated.
General Discussion / Re: 1.13 discussion + new map coming!
« Last post by Neowarshark on August 14, 2018, 12:25:55 PM »
one thing i'm not sure about but you get treasure maps and go the place on the map with the treasure you should break the chest while done so it don't appear on someone else treasure map. I'm not 100% sure if that's how it works but yeah i was thinking it might be a blank chest with tag then it rolls the loot so it won't matter if you break the chest afterwards cause the tag will be gone.

We can always test this once the server is 1.13 just a food for thought.
General Discussion / Re: 1.13 discussion + new map coming!
« Last post by Neowarshark on June 07, 2018, 12:28:52 PM »
omg there going to add a recipe to make packed ice from ice this is awesome in the next pre-release. We can craft all the way up to blue ice now the fastest ice to put boats on woot woot!

I got a design for the main nether tunnels(The require Blue Ice.) cj can let us know if we voting on hub again and tunnels?
Announcements / Re: There are changes afoot
« Last post by Neowarshark on May 23, 2018, 12:38:00 PM »
i got one building design it's a inn/potion/enchanting building so that's cover. The public mines can be a mineshaft going trew a rock or hill looking thing that we can make easily. The portal i was thinking either a dome on pillars or a trophy with a globe on top with a year on how long the server has been up? The farming area don't have to be fancy but it could be a barn with a field area outside it or something.

That would cover the community buildings i think we need also including the spawn building that CJ or a mod will build.

It would also be cool if spawn chunks where in 0,0 or around that so we can tell people to go back there if they get lost?

edit. I forgot to mention my villagers are pretty much protected with a glass block in front of there cells and need redstone or breaking blocks to get to them. so the only rule is not do that i don't think we need new plugins the current ones work great and there always works around for stuff that plugins don't cover like blocks blocking my villagers!
Announcements / Re: There are changes afoot
« Last post by Neowarshark on May 21, 2018, 06:38:51 PM »
for those that haven't look go the 2nd page and look at the most bottom post about what i think we should do for spawn.

here is info about spawning in and the spawn building has to have no roof at top for you to spawn on the ground for single player it's a bigger area that has to have no roof.

so a 11 by 11 area exact center on spawn point has to have no roof to spawn in on ground and to have a centered room.
Announcements / Re: There are changes afoot
« Last post by Neowarshark on May 21, 2018, 03:07:47 PM »
i forgot to say above i don't matter what order we do this i will mark out spawn with cobble for the spawn building  well far as a i can till i can't build anymore then i mark out the roads and the four other community buildings to build too you guys can do what you want to just wanted to have a some structure to spawn area.

I guess we can name it spawn town or something i dunno whatever sounds cool since we had old spawn town and new spawn town on our current map.
Announcements / Re: There are changes afoot
« Last post by Neowarshark on May 21, 2018, 02:31:47 PM »
dang phantoms scare that crap out me there sound is like a dragon creature sound kinda i thought it was herobrine or something lol.

here is a cool portal design looks like a dragon holding a shield might be good for spawn portal with adjustments.

Before we start I think the general layout would work the best is a spawn building in the center with doors on the cardinal directions north, south, west and east then with a main road leading out in those directions all the way it can curve if someone happens to build in it's way.

Next thing is the four main extra buildings there is a list below that will be the community buildings i go in detail down below but location of those will be in the four corners of the road outside the spawn building.

down below i go in detail what to do or what is needed i didn't run this over with cj but it's my general idea what is needed first.

One first thing we need to do which a mod or cj would have to do is build the spawn building.

The next thing is we need a farming area and a stair case down to the public mines should make the stair case out of stone brick or cobble temporary.

After the next thing we would want to work is a inn for new players basely it will have basic tools and food and beds a chest near the bed for temporary storage.

The last thing to build is a enchanting/potion building this room can have free lapis for enchants but with a sign not to be greedy only take what you need. Also potion ingredients for the most useful potions with the same sign don't be greedy only take what you need.

here is the list so far:

1. spawn building
2. farming area
3. public mines
4. Enchanting room enchanting/potion room
5. Inn for new players

The next thing i could see be done is mapping out the spawn chunks with a border so i know where to build my house outside them i will do this when i can. Also lighting up the spawn area so people are safe from mobs.

One last option if we want to do it is to build a wall outside the general spawn area it can be done in a few different walls it can be a wall that is either a circle wall, square wall or a organic wall that curves with the landscape.

edit. i forgot to add the portal not sure where that will go maybe combined the inn and enchanting/potion room
so we would have only have four buildings or the portal can go in the spawn building somewhere but not in middle you would spawn on top of it.
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