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91
Announcements / Re: There are changes afoot
« Last post by Neowarshark on March 20, 2018, 03:57:11 PM »
cj said something about the death counter that she might do it if we win a poll that she might post.

I think it's a good idea it's like a death record of all your deaths where other people can see it when your on the game it also does this in the menu but other people can't see if your not doing a video looking at your records.

This one step for the server to have similar features of other servers that are popular like hermit craft.

If you think it's a bad idea post in here why and give your own ideas of what you want with the new 1.13 map. ^-^
92
General Discussion / Re: 1.13 discussion + new map coming!
« Last post by Neowarshark on March 12, 2018, 04:14:06 PM »
Also in early game i will need a lot of puffer fish so i'm make a afk fish farm i guess i'm do a under water base lol.
here is a screen shot of the design i got the idea from Doc's and Ren's video.

https://imgur.com/a/aRdHF


it doesn't really look good inside the base but it sure is cool looking on the outside. I can probably fix that one of the things i want in the base is a villager trading hall and breeder somewhere so one building will be long gated. or i can make a rule it all has to be circles not ovals not sure let me know what you think. ^-^
93
Announcements / Re: There are changes afoot
« Last post by Neowarshark on March 11, 2018, 04:25:23 PM »
I want a death counter on the new map please cj?  :)
94
Announcements / Re: There are changes afoot
« Last post by Neowarshark on March 08, 2018, 12:24:45 PM »
I think the current system will work i can always blocks my villagers off with a glass block in front of them then with a fence below the glass then i can place the lever or button with a piston above glass when i want to access them then i can remove the button or lever when i don't want people touching them then if someone either break the blocks or place a lever i can tell they been messing my villagers.

Then i can make a sign saying don't mess with my villagers and people who break the rule of my land or lands will be consider as it stealing/grieving that sounds ok to everyone?

There is always ways to hide your stuff too if you don't want someone touching your stuff and it they enter the secret room by grieving they could get in trouble but if you have a hidden switch and they figure it out then it's ok then but breaking blocks to get to is not ok.

This could be easier with new plugins protecting your plot/land but this is my work around to work with the current plugins tell me what you think guys?

95
General Discussion / Re: 1.13 discussion + new map coming!
« Last post by Neowarshark on March 07, 2018, 06:45:33 PM »
i design a god machine what iskall85 would call it it's a sorter for villagers you hit green to keep or red to kill i had to get creative in console version and use cactus with a hopper mine cart in the sand block with a hopper below to get the mine carts again.

i plan on getting villagers early in the new map we doing and i'm probably going sell mending books out of the wazoo to make more diamonds this time I'm also sell some things for lapis pieces or blocks i been pushing for awhile to use lapis as currency but people will most likely want to keep all there lapis for enchanting.

I'm also planning of making a Fish'R'Us store that will sell live fish and probably everything you need to make a aquarium hopefully they fix glass transparency issue where you can't see in fish tanks.

My early game probably start at spawn build my house get basic resources like diamond gear. Also i'm be looking for a place to build a good guardian farm then i'm build a base around it maybe underwater or on top of the water like kil's Atlantis idea that he didn't really go much in the detail in the years ago he mention it.

No idea if i will team up with anyone for my base this time kil been busy and he is the one i would want to team with if i could team with but for public builds like wither farm,witch farm, and etc. i'm willing to help finish or do it on my many free time of hours i have just don't leave me all alone to slab the wither farm again...
96
Announcements / Re: There are changes afoot
« Last post by Neowarshark on February 28, 2018, 10:39:33 AM »
well we will want most things able to able to white list other people for teams it don't really matter if shops are private they should probably be so to be simplistic.

I don't think the current system is to bad but it's to trust base system which doesn't always work and if will be inviting a lot more people at a time so they can get in when the server is new there will probably be more thefts or maybe not i'm just paranoid.  :-X
97
Announcements / Re: There are changes afoot
« Last post by cjucoder on February 28, 2018, 12:22:28 AM »
I haven't started looking at new plugins yet, and there really isn't a need to until 1.13 comes out.  The plugin(s) will need to be compatible with that version and be able to be tested, so I'm in no hurry.

I'm open to opinions about what functionality people do or don't want, but that's about it at this point.
98
Announcements / Re: There are changes afoot
« Last post by Neowarshark on February 27, 2018, 06:01:07 PM »

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I haven't started looking at new plugins, so I'm not going to be able to answer specific questions about how they will work yet, just entertaining ideas.

Anything I add will be very simple, but I hear you that you like the idea of protecting your stuff somehow.  I'll definitely look into that before the new map.

Don't forget, this isn't happening until the Spigot 1.13 update, we've got a lot of time and things may change before then.

Thanks for the thoughts.
I was thinking it would be cool if claim territory show up on the dynmap never had anything like that on the public server i play on before but if we had that we wouldn't really need the protection plugins cause someone could claim the public places also and they would be ok. The public server i play one had plugins where you could lock chest,doors, and signs and if the sign was place on a mob spawner or block that block couldn't be destroy by someone else.(They also ran protection plugins.)

But i think a claim territory would be better cause it would protect everything on a plot you decide how big you want it would work the best for protecting what can be break or not. Then for the chest we could had white list option that would be cool too. You would always be white listed in that option but you can add people for teams too that would be good. Also it would be good if you can white list people on your claim territory just like eco/creativerse.

Cj could you give a link of possible plugins you think this would cover so i can get more info about them or something?

Also i don't think our current system is bad if invite small amounts of people at a time and check on them to see if there griefers or thief's.

edit. found this site that list some plugins
https://clients.mcprohosting.com/knowledgebase/22/Recommended-Minecraft-Plugins.html

chestshop i wonder if that's any good lol.
99
Announcements / Re: There are changes afoot
« Last post by cjucoder on February 24, 2018, 04:00:42 PM »

I think it's a good using the locking chest/door plugin and claim territory i could see it making new people feel more comfortable with there stuff being safe. Let's talk about eco and creativerse for a bit it they both have this option and it's great cause you know for sure no one will mess with your besides a admin and that's good.
Also would the plot or claim territory show up on the dynmap kinda like eco and creativerse so we can know where we can build and not be on someone else land where we can't build?

This would also make me more comfortable cause i had stuff stolen from me twice once traceable by the protection plugins the other time no info about it was there. Also would you need the other protection plugins for public property too?

Lastly how would shops work would that be a plugin too or by the trust system? if anything having a chest on a shop plot then a sign clicking trade 36 zombie flesh for 1 emerald would be good if it had something like and if the chest was low on items it wouldn't trade for item.

edit. don't get me wrong i don't hate the current system in place it's just bad cause you have to remember everything you had in your chest before logging out each time i even had people taking ender pearls from me and giving me junk when the current map was new at least they had the decently to post a sign saying they did.


I haven't started looking at new plugins, so I'm not going to be able to answer specific questions about how they will work yet, just entertaining ideas.

Anything I add will be very simple, but I hear you that you like the idea of protecting your stuff somehow.  I'll definitely look into that before the new map.

Don't forget, this isn't happening until the Spigot 1.13 update, we've got a lot of time and things may change before then.

Thanks for the thoughts.
100
Announcements / Re: There are changes afoot
« Last post by cjucoder on February 24, 2018, 03:39:51 PM »
I'll try and make the current map available for you. It's big, even zipped it's 3.1 gigs, but I can work it out, maybe break it into a few downloads.  It's no problem converting it to single player and supplying the nether and end also. Of course, not until the new map is in place.
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